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The decision on how to distribute the cards can sometimes be very difficult. Players must split up powerful cards or use the harmful limit cards to act as deterrents.
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Bridges are owned by specific players in San Marco. Their use is two-fold. First, when placing cubes into a specific region, the player may instead move them into an adjacent region if he owns a bridge connecting the two regions. Additionally, when a scoring card is played, the doge (used to denote...
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San Marco at its heart is an area-control game, similar to El Grande. When a region is scored, points are awarded to the players with the most and second-most cubes in the region. Here, blue would score 7 points in Santa Croce and black would score 4.
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San Marco has a very unique play mechanic. Each turn, a preset number of cards are drawn from two decks - the action deck and limit deck. One player acting as the "distributor" places the cards into three piles (in a 3-player game). Then, the remaining two players acting as the "first chooser" and...
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We had to move my in-progress game of Ambush! to play Friday night games.
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The board setup is interesting. Each player places eight initial wooden cubes, in four groups of two. Each group is placed randomly by rolling a 6-sided die. In our game, Jay and I rolled the exact same 4 rolls, meaning all of our cubes were in immediate competition. Brandon started all alone in...
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The various shades and hues of each basic color give the islands a very distinctive look.
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San Marco is one of the most beautiful games I own. The colors are vibrant and the patterns on each of the islands gives the board a very unique look.
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