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Lumbersmiths

Home of the Dallas Lumbersmiths

January 2006 - Posts

  • Coast to Coast in 24 hours

    What a week!  Last Tuesday I headed out to Los Angeles for a 3-day business trip.  I stayed Tuesday & Wednesday night, and got back to Dallas around 8:30pm on Thursday night.  Within 12 hours, I was back on a plane for the other coast - heading to Tampa to visit Karl (my uncle) for the weekend.  As I type now, I'm here in Tampa for my last night.  I'll be up in about 6 hours, going to the airport again to fly back to Dallas.  So in 6 days I've been from Dallas to LA to Dallas to Tampa to Dallas.  The good news is, the airline miles should push me over the 40,000 mile limit, enough for a free international flight on American.

    Fortunately, I've managed to get some gaming in along the way.  In LA, I wasn't going to have the time to hook up with any local So-Cal gamers on Boardgame Geek, but I was making the trip with some of my IT buddies from work who come to my Thursday work gaming nights.  They requested I bring some games along, and I was happy to oblige.  I managed to pack a lot into just 2 game boxes, but we wound up playing the same game 2 nights in a row.  I taught them Taj Mahal, and it was a big hit.  In our first game, I decided to try an all trade good strategy, and it worked out perfectly.  I got a couple of lucky breaks, managing to score 5x trade good tiles plus 2x bonus tiles.  Six of the seven tiles had gems, so I scored 21 points in gems alone!  In fact, it worked so well that in our second game, Dan tried to pull off the same strategy and it worked equally well.  I saw what was happening, but was powerless to stop it.  I was trying a new strategy of collecting as many 2-color cards as possible, ignoring elephants completely.  This left me in no position to stop Dan.  No one else seemed to want to stop him either, so he won quite handily.  I won't take anything away from his victory though - he played it well!

    Fast forward to Tampa.  As I've mentioned on my blog before, Karl is the one responsible for getting me into gaming.  He sucked me in at an early age when he bought me a copy of classic Dungeon, and I've never looked back.  So when I came to visit him this weekend, it was with every intention of playing as many games as we could.

    Sadly, we didn't get in the quantity of games we wanted, but that was just because of the games we chose.  Friday we never hooked up with any of the Tampa gamers, but we had a great time playing some 2-player games - Chez Geek, 2 games of Battle Line and Star Wars Miniatures.  We both particularly enjoyed Battle Line, and Karl said he'll be looking for a copy.  I was happy to have tried Star Wars Miniatures.  I kept up my record of completely sucking at miniatures games (40k, Disk Wars, Mage Knight, Star Wars Minis), but it was a lot of fun.  Karl was playing a clone trooper army with 3 commanders that buffed all his clones into critical hit machines.  With as many dice as he had, it was only a matter of time before he caught my main fig, Jango Fett, with a crit.  I was impressed with the "deckbuilding" aspect to the game.  I wish I had enough figs to try that.

    Saturday we headed out in search of game stores.  We eventually landed at Emerald City Comics, which really surprised me.  They had a decent selection of Euros, with heavy hitters like Tigris & Euphrates, Samurai, Power Grid and Princes of Florence.  It also looked like in February they will be moving to another storefront with space for in-store gaming.  I hope that's really successful for them.  As I had a choose-your-Christmas-present pass from Karl, I finally picked up a copy of Mississippi Queen, which has been on my want list for at least 2 years.  I also nabbed a copy of Scarab Lords, as well as a few comics and graphic novels, courtesy of the guy working the store.  I'm not a big comics guy, but there are some really cool graphic novels out there.  Karl wound up bringing home Arkham Horror, Star Wars Risk and a few boosters / starters of the D&D Minis game.

    That night Karl and I decided to try out Arkham Horror with 2 players.  The game needs more than just a 1-paragraph description, so I'll save that write-up for later this week.  The basic idea is that it's a helluva great co-op game, but it plays a couple of hours too long.  More later.

    Sunday we had plans to meetup with a couple of other Oklahoma outcasts for an afternoon of Descent.  It was my second time playing.  Karl had run through some of the scenarios by himself, but the other two guys were new.  We started with the second scenario, but due to some poor skill card draws, poor character selection and even poorer tactics, we died quickly.  We restarted the game with new characters, but due to the late start we only got about halfway through before calling it.  I think everyone agreed we had the strategy and the equipment to win the scenario if time permitted.

    I really enjoyed Descent again, but like Arkham Horror it just plays too long.  There are a lot of things going on during the turn, so I don't know that it would ever play quickly.  But hey, it's still a fun way to spend an afternoon.

    So despite all the traveling, it's been a successful week of gaming.  Unfortunately, all the time away from home has left me exhausted, so I'm off to bed.  After all, I've got a plane to catch back to Dallas in 8 hours.
  • Musings on theme and mechanics

    Something's been bugging me since my last session of gaming.  The Lumbersmiths group got together last week for our regular Friday gaming session.  We played a nice set of games:  Star Wars: Epic Duels, Havoc, Ave Caesar, Mall of Horror and Beowulf.  Two players hadn't played Beowulf before, three had (including me).  Here's the thing that bugged me:  The theme of the game was universally discarded by everyone.  Now granted, Beowulf has a rather tacked-on theme.  The game could be about any sort of story-like journey and the gameplay could remain the same.  In fact, someone suggested you could easily lift the Beowulf theme and replace it with Ulysses without batting an eye.

    When explaining rules, I always make sure to incorporate the game's theme.  I'm careful to use the proper names for the game's components.  Caylus' wooden cubes get called by their proper names (food, stone, cloth, etc.) rather than "pink cubes" and "gray cubes".  Medici's trade goods get a similar treatment;  cloth, dye and fur.  And when I explained the Beowulf rules, I was careful to use the proper names for the symbols;  fighting, friendship and wit.  But something happened during the course of the game.  "Friendship" quickly turned to "horns" and "courage" became "fists".  Somewhere along the lines, the theme completely broke down and took a backseat to gameplay and strategy.

    Now don't get me wrong - I'm not a sucker for theme.  I enjoy a nice game of Descent with it's thick fantasy theme, or Twilight Imperium for its epic space opera subject.  But I enjoy these games mostly for the gameplay.  If the games sucked, I wouldn't be forgiving just because I like the subject matter..  I'm not likely to play Warcraft or DOOM, even if I enjoyed their computer counterparts.  The games don't seem very interesting to me, and the theme doesn't make me want to play.  But when I play a game, I want it to have some sort of tie-in to a story or a setting.  I need enough of a theme to keep things interesting.  In fact, this may be why I generally don't prefer abstract games.  I enjoyed Ingenious, and to a lesser extent Yinsh, but if given the choice I'd rather play a Euro game set in the Renaissance era.

    After playing with my Lumbersmiths friends for so long, they generally prefer a little theme, too.  So why the breakdown with Beowulf?  I've been thinking about it since last Friday, and I think I've found a possible answer.  We use the phrase "tacked-on" a lot.  That was my initial reaction, but what does it really mean?  After a bit of self-indulgent pondering, I've concluded it means that the theme has nothing to do with the actual game mechanics.  Bear with me while I try to explain what I mean.

    I mentioned Caylus and Medici before.  Why is it easier to call those games' components by their real names than it is with Beowulf?  Maybe it's because when you spend a food, a stone and a wood cube to build a part of the castle in Caylus, it almost makes sense.  The
    mechanic of building a castle involves taking away raw resources (your wooden cubes) and building something (placing a piece of the castle).  That makes sense.  Similarly, in Medici you're filling up the holds of your ships with trade goods.  The matching mechanic is acquiring a card (a trade good) and placing it in your holds (one of three imaginary card slots in front of you).  But with Beowulf, the theme has nothing to do with mechanics.  It could be argued that you're using friendship and wit to trick the evil sea hag, but when you're drawing cards from the deck hoping to see another "fox" on the card, it doesn't much feel like you're a part of the story.

    In fact, I find the same problem with another Knizia game - Taj Mahal.  Supposedly you're influencing the monk, the princess or the vizier to build palaces, but somehow it makes more sense to say "I've got 2 blue, a green, and an elephant".  The palace-building theme seems to take a back seat to the set collecting of colors.

    You'd think I had a point to all this rambling, but I don't have any answers.  I only have questions.  One of the things I'm most curious about is whether there is any correllation to the design process.  I wonder if games with weaker themes have less attention paid to theme during design.  Is the theme thought of much later in these cases?  Does Herr Knizia start with some game mechanics, write some rules, and then think "Hey, maybe Beowulf would look cool on the board".  Somehow I doubt it, but I have no better explanation.

    But hey, "orange" or "monks", it doesn't really matter.  Taj Mahal will always be tops in my book.
  • A Quick Site Update

    Long time no blog!  For those of you that haven't removed a bookmark or unsubscribed from my RSS feed, thanks!  I'm alive, I'm here, and I'm still blogging.  You might notice some aesthetic changes here, but rest assured they are only temporary.  The server software I use (Community Server) has released the second beta of their 2.0 software, and I've upgraded the site to run on beta 2.  Unfortunately, this means I'll need to re-skin the site to meet 2.0 standards, which may take a few days.  For now, I'm running an out-of-the-box minimalistic skin.  Also, comments are temporarily disabled, so look for those to be turned back on soon.

    So where have I been?  End-of-year was particularly busy at work, due to a client's project that was due around Christmas, as well as some career news -- I've been promoted to the manager of web development, which has kept me extra busy the past few weeks.  It's been an interesting transition, and I'm really looking forward to the challenges I'll be faced with in the coming months.  But now that things are settling down, I'll have some time to blog.

    Despite not having time to keep the site updated, I've had plenty of time to play games.  December was my busiest gaming month to date, with 25 games played.  However, that's sure to change in January, as I'm already up to 20 games, with half the month to go.  In addition, I'm heading out to visit Karl, my uncle, at the end of January.  He's the one responsible for my gaming habit, and I'm sure we'll pack a number of games into my 3-day visit.  I'm really looking forward to taking some of my new favorites from the past year with me.  Railroad Tycoon, anyone?

    That's all for now.  If over the next couple of weeks you see any glitches with the site, bear with me.  In addition to upgrading my blog software, I'm also replacing the hardware. 
    I'm turning my old gaming rig (a P4 2.4 GHz machine) into a new web server / home theater PC.  All the parts are on order and should arrive this week.  I doubt I'll get to it before my trip to Tampa, but hopefully by early February I'll have lumbersmiths.com running on new hardware.  I expect to see a marked improvement in performance, especially in the photos section.

    But now it's time for bed.  Goodnight, blogosphere!
    Posted Jan 16 2006, 01:18 AM by Jeff with no comments
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