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Lumbersmiths

Home of the Dallas Lumbersmiths

December 2005 - Posts

  • Friday Night Gaming - Magic: The Gathering (and Tichu)

    Friday night we had the Lumbersmiths group together at Jay's house in Allen.  Dave actually got a hall pass to come join us, which was a welcome surprise.  I was hoping we'd get to play some of our newly-acquired Euro games (there are a lot of them), but someone suggested another Magic Ravnica draft night, so we broke out the second half of Joe's Ravnica boosters and had another booster draft.  This time, we had 5 players and played a "star" game.  With 5 people around the table, the people to your left and right are your allies.  The two sitting across from you are your enemies, and each one of your allies shares 1 common enemy with you.  The winner is the first player who has both of his enemies knocked out of the game.
     
    Magic:  The Gathering (Ravnica booster draft)
    We started the draft with 3 packs each.  I had Jay to my left and Brandon to my right.  My first pick was a black creature removal card, and my second pick was a black / green combo card.  I thought I had my color choices set in the first two picks, but the good black cards dried up very quickly, leaving me with a couple of white options, so I drafted those.  By the end of the pack I was strong in green, with some decent cards in white and black.  Having played blue / black for our last draft night, I thought I would try white this time, so I started drafting white / green in the second pack.  I quickly noticed the white and green cards disappearing, leading me to believe Jay was sharing at least one, maybe both my colors.  It turns out I was right.  We did the same thing last time, drafting the exact same color combinations.  By the end of the third pack, all I was getting passed were blue and red.  It was awful.
     
    I wound up with a 40 card deck that used all but 3 of my white & green cards.  I had a decent mix of cards, but was very light on flying.  I wound up with a few winners in my deck, listed here:
     
    Privileged Position - White / Green Enchantment.  Other permanents you control can’t be the targets of spells or abilities your opponents control.
      This allowed me to sit on a comfortable set of creatures for a while, since there was very little in the way of enchantment removal.
     
    Guardian of Vitu-Ghazi - White / Green Creature.  4/7 with vigilance.  (the creature does not tap to attack)
      This was a very nice creature.  My biggest by far, and worked well with...
     
    Ursapine - Green Creature.  3/3.  Spend 1 green mana (no tap):  Target creature gets +1/+1 until end of turn.
      The Ursapine allowed me to attack with my Guardian of Vitu-Ghazi (which doesn't tap), and then spend all my green mana to pump him up.  I also had an enchantment (Fists of Ironwood) that gave the Guardian the trample ability.  It was nice to have a pumpable, trampling, non-tapping attacker.
     
    Crown of Convergence - Artifact.  Play with the top card of your library revealed.  As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.  GW: Put the top card of your library on the bottom of your library.
      This was a nice artifact.  Not only did it allow me to gain a +1/+1 occasional bonus to my creatures, but it also allowed me to cycle a card from the top of my library to the bottom if I didn't like it.  Late in the game when a land would show up, I needed only to pay GW to see another card.  I was hoping to use this card in combat to gain a surprise +1/+1 in the middle of combat, but the opportunity never arose.
     
      Even though Jay and I duplicated colors (again), we both did pretty well.  Jay took the first game.  He also took the second game, though I was 1 turn away from taking out Dave, which would have ensured me a tie.  He finished Joe off one turn before and took the victory for himself.  In the final game, Jay had a bad mana draw, and Joe and I (with Jay as a common enemy) took him out quickly.  I was able to dispatch Brandon in the final game to secure a solitary victory.  Not bad for the two guys drafting green / white.
     
      Brandon had drafted a bit of white & green, so he had some trouble.  Dave was the only one to draft a lot of blue, but was never able to mount enough of a creature attack.  Joe had a killer deck with the good red cards, but suffered from some un-luck.  He did have a great combo with a card that had double-strike (the creature essentially deals damage twice), coupled with a piece of equipment that gave a +4 power, letting that creature deal 10 points of damage a turn!  Unfortunately, Brandon zapped the creature right away, which made Joe more than a little pissed.  It was a fun night.
     
      Booster draft continues to be my favorite way to play Magic.  Half the fun is in the drafting, and it's nice to play with somewhat under-powered decks, rather than finely-tuned elegant decks.  Unfortunately, the multi-color cards in Ravnica tend to force a player into playing one of a handful of color combos.  blue/black, green/black, green/white or red/white.  This means there is a higher percentage chance of someone else drafting the exact same cards as you, which makes the last few cards in a pack almost worthless.  But the cards in this set are interesting and balanced.  It was another fun night playing Magic.
     
      After three games of Magic, Dave had to take off.  I talked the other guys into trying out our first game of Tichu, which everyone really enjoyed.  I have some thoughts on the game, but I'll save them for a later post.  I apologize for the lack of pictures lately.  My camera hasn't made it to the last 2 gaming sessions, but will be with me this weekend when we (hopefully!) start in on our large stack of unplayed Eurogames.
  • November one-paragraph session reports

    One-Paragraph Reports
     
    Work hasn't slowed down lately, which means there hasn't been much time to catch up on ye old gaming blog.  The nice thing about turning this into a group blog would be other people to pick up the slack when real life gets in the way of blogging.  As soon as Community Server 2 goes beta 2, I'll research the multi-author support here.  Until then, spotty posts will continue until this deadline is out of the way.
     
    However, I don't want to completely forget all the games I've played in the last couple of weeks, so here are the one-paragraph session reports (sans pictures)
     
    Fist of Dragonstones
    I don't particularly care for blind bidding.  (I'm not a big Aladdin's Dragons fan, though the second round of For Sale is nice)      However, Fist of Dragonstones works for me.  I can't really explain why, since I detest trying to "guess" what other people will bid.  Illogical actions by your opponents can really throw the balance in bidding games, and I don't like having to plan for chaos.  (Though again, I really like this mechanism in Citadels.  Why?)  Regardless, Fist of Dragonstones was a nice little bluffing game.  The special cards that are bid on are interesting, and vary from turn to turn.  I like the difference between all the coins, and that some come back to your hand at the end of the turn.  I'd ask to play this one sometime.
     
    Rating:  7
     
    Descent
    I owe an entire post to Descent, only because a game this large deserves a similar-sized review.  Suffice to say, this was a big hit with our group.  Eric, who I met at my first Die Macher play, purchased the game and brought it to one of our Friday night sessions.  He had familiarized himself with the rules enough for us to jump in relatively quickly, though I have a suspicion as players we were allowed to get away with a lot of things for the sake of time.  (so we didn't have to look up the rules)  We played the first scenario, which was ridiculously easy.  By the end, our characters were so über that most monsters were one-shot kills.  The boss characters played a little tougher, killing 3 of the 4 party members.  By that point, we had so many opportunities to resurrect that even a death or 3 wasn't much of a hindrance.  Still, everyone had a lot of fun, even if the game was a total munchkin-fest.  It was a nice introduction to the system.  I'd definitely like to play one of the harder scenarios.
     
    Rating:  7.5
     
    Robo Rally
    The following week I invited my coworker Reagan, who has routinely attended our semi-monthly work game nights.  He had a friend (Justin) in from out of town, so they joined up with me, Joe and Jay for Friday night gaming.  Jay had recently acquired a copy of Robo Rally, and I was eager to let the other guys play since this was one of my first euro games.   We played with only one map and three flags, which seemed small but made for a very quick game.  Everyone grasped the concept quickly and we were off.  There were a couple of early mistakes that included people driving into pits.  In the mid-game several laser shots were fired, and Justin suffered our first locked register, getting a "Move 3" card locked.  He was able to shut down in a safe place.  Experience proved to be too much to overcome for the group.  I rode the conveyers to move around quickly and was able to score the last flag.  Everyone seemed to enjoy it, so I hope we'll play again soon.  It's been too long.
     
    Rating:  8
     
    Havoc
    After Robo Rally I introduced everyone to Havoc.  Jay had played a 3-player game with me and Brandon, but everyone else was new.  Everyone seemed to like it well enough, though I don't remember anything remarkable happening.  I haven't heard any negatives about this game yet.  However, I'm realizing it doesn't make for very interesting session reports!
     
    Rating:  7
     
    Saboteur
    Our last game of the night was our first playing of Saboteur.  Joe had recently purchased this in our bulk game purchase.  We had to read through the rules as a group, which is always rough, but fortunately the game is relatively simple.  Our group has a great time with games that involve hidden treachery, so everyone was accused of being a saboteur multiple times.  It's nice that the game is played over three rounds, letting players have a shot at playing both sides (most of the time).  I had an especially fun 3rd round, as I had a terrible draw of cards as a miner.  I started playing them back towards the cave entrance, which apparently made Jay think I was the saboteur wasting card plays.  I tried to point out that I could have used the cards to steer away from the gold, but he was having none of it.  That made me think *he* was the saboteur, but then two other players started making obvious moves away from the gold card.  Everyone was confused, chaos ensued, and we had a great laugh.  This game is low on strategy, but high on humor.  Our group ate it up.
     
    Rating:  8
     
    High Society
    Jay, Joe and I tried a quick game of High Society.  This is a similar game to For Sale, with quirky auction mechanics and a play time of less than half an hour.  It has an interesting victory condition that says the person with the least amount of remaining money at the end of the game, regardless of points, automatically loses.  With my terrible memory, I completely miscalculated how much Joe had spent, and proceeded to wind up spending more.  Jay was frugal, but didn't amass nearly the number of points needed to catch Joe, who eventually won.  This had interesting mechanics, but I definitely prefer For Sale.  I need to play this with 4-5 people for a fair evaluation.
     
    Rating:  6.5
     
    Attika
    Christina and I played a Sunday night game of Attika.  This was heavier than what we've played before.  Our only previous tile-laying game was Carcassonne: The Castle.  She did well, and I placed my last tile about 2 turns before she could have played out.  She enjoyed the game.  At least, she said she did.  I sometimes wonder how much she enjoys the actual game mechanics themselves rather than just the act of sitting down to spend time with me while playing a game.  Anyway, I always enjoy Attika.  I've played it with just 2 players a lot, but I think I enjoy it more with 3. 
     
    Rating:  7
     

    Tonight we have 5 confirmed for Friday night gaming.  Joe, Brandon, Dave and I are heading over to Jay's place after work.  I was really hoping to play some of our un-played euro games (I brought Beowulf and Taj Mahal, both of which I'm eager to get to a 5-player table), but Brandon has requested another Ravnica booster draft night.  I think I've been outvoted.  Sadly, all of these great new games will have to wait for another night.
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