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Lumbersmiths

Home of the Dallas Lumbersmiths

November 2005 - Posts

  • Boardgame News goes live

    It looks like Rick Thornquist's gaming news site has leaked a little early.  Boardgame News is now live on the Internet.  Poking around the site, there is some interesting stuff.  Judging from the "Regular Contributors" page, it seems to be a superstar lineup, with a format that may resemble the old GameFest Weblogs style - one contributor for every day of the week.  It also looks like he will be hosting The Dice Tower, Tom Vasel & Joe Steadman's fantastic podcast.  It will be good to see this content come under the same umbrella.  Also present is a Gone Cardboard page, which organizes the latest releases by publisher.  It would be nice to see RSS content for this section, as well as the ability to sort by game name or release date.  A few tweaks and this could be an invaluable resource.
     
    The site design is very clean, which I am a big fan of.  The "dice globe" logo is a nice touch, and fits with the theme of the website.  There is a bit of early design wonkiness in the form of some unnecessary horizontal scrolling, but I'm sure that will get worked out soon.  The RSS feeds are not prominently displayed with the usual orange XML button or some other visual clue, but they're hidden in the source.
     
    Take these links with a grain of salt, as they could change (and I won't be updating them here)
     
    RSS 2.0
     
    Atom
     
    I have mixed emotions about the pseudo-subscription fee.  All of the content is being offered for free, which is a must.  However, to post comments on any articles, you must be a registered member, with a registration fee of $20 per year.  While this is a compromise that lets all of the content be free, it will keep many from being able to participate and offer feedback.  I would liked to have left a congratulatory comment, but since I wasn't a paying subscriber, I could not.  It's unfortunate, as I think they could get by on a "donation" system.  I'm sure there will be some debate on this issue.
     
    However, I don't want to dwell on a negative.  Rick did a great job while he was with GameFest, and I look forward to seeing all of that content in my newsreader every day.  Congratulations Rick and the rest!
  • The Game Closet - Fall 2005

    A new client implementation has kept me a little too busy to post lately, and for that I apologize.  I have a few session reports to summarize, and some final thoughts about BGG.CON I'd like to get down into bits.  Much like a game of For Sale wedges between two heavyweight games of Princes of Florence and El Grande, here's a lightweight post to pass the time.
     
    I took a couple of hours out of my Saturday to organize my hall closet.  This closet used to contain 2 shelves of games, linens, office supplies and old video game boxes (why are they so hard to part with?)  But over the last few years the games have been piling up, squeezing out the office supplies to the floor and the linens to the top shelf.  There has been growth in the rate of increase in the past few months, causing my games to spill over into other parts of my apartment.  So Saturday I threw out the game boxes, moved the linens, and made this my permanent game closet.  The office supplies take up the floor space below the bottom shelf, but they may get moved soon.  Games that get played less frequently are on the top shelf, and the others were generally sorted according to box shape.  It was sort of like playing Tetris.
     
    The game closet - Winter 2005
     
    Unfortunately, this doesn't address all the games I inherited from Karl earlier this year.  I still have most of the games boxed up in my living room, with another pile of CCG boxes stacked up in my bedroom.  When I'm feeling ambitious, my next project is to clean out my bedroom closet and move some of those games into more permanent homes.  But I'll save that for another weekend - it's going to be much more work.
     
     
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    Posted Nov 17 2005, 12:31 PM by Jeff with no comments
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  • BGG.CON: Day 3 (Saturday)

    Note:  My photos for BGG.CON are being hosted at Flickr.  You can find them here.
     
    Flea Market
    I got to bed at a decent hour on Friday night (around 12:30) so I wouldn't be a walking zombie on Saturday.  I was also hoping I would have enough energy to wake up in time for the flea market on Saturday morning, as I was hoping to score a couple of deals.    Fortunately I was able to get my butt out of bed, showered, and to the hotel in plenty of time.  There were easily a dozen tables filled with games from the sellers, with a decent collection.  The buyers started showing up at 8:30 (or maybe before), circling the tables like hawks looking for prey.  The moderator made sure that general bargaining didn't start until 9 on the dot, so there weren't unfair advantages.
     
    The offerings were mixed, with several good titles but nothing spectacular.  I had brought my spare in-shrink copy of Die Macher, hoping to trade it for a couple of other out-of-prints, but nothing caught my eye.  I had several people walk up and ask how much I would sell it for, but I couldn't part with it for cash.
     
    I did manage to secure Oasis and Return of the Heroes for $30.  Those were my only purchases.  I wanted to get a copy of Keythedral, but he was only interested in trade.  I also had my eye on a copy of Wizard Kings, but I didn't think $35 was the right price.  I was happy with what I got.
     
    Taj Mahal
    After the flea market, I sought out Tim Kelly for a game.  I specifically requested Taj Mahal, as it is currently at the top of my acquisition list (even though I haven't played it).  He was happy to oblige, and we got Dave and Jeff Lee to play with us.  Taj Mahal is a Knizia game in the Alea series, and is currently out of print.  Players are acquiring cards in 5 colors, with each card having 1-2 symbols on it.  The most common symbol is an elephant, followed by viziers, generals, monks, princesses and crowns.  These cards form the player's bidding hand.  Each turn, a particular region in India is up for bid.  In turn, players choose a card to start their bid.  They note the color (or suit) of the card, and may only make successive bids using that same color.  The exception are white-colored cards, which may accompany any other color.
     
    When a player passes, they look at their bid and determine whether they have a majority in any of the symbols.  If they do, they receive the corresponding reward for that symbol.  For the vizier, general, monk and princess, the players receive a single palace in the region, plus a token that corresponds to that symbol.  Two of these tokens may be exchanged for control of a special white card that may be played every turn and taken back into the hand at the end of the round.  The reward for the crown is only a palace (no token), but the palace may be played anywhere, even on a space occupied by another player.  When palaces are placed, the player is rewarded with 1 point, unless they make a contiguous "chain" of palaces that span multiple regions, in which case they score 1 point for every region connected by the chain.  The reward for the most elephants is a trade good tile.  The goods tiles score 1 point for each good on the tile (usually 2), plus the player scores any previous tiles that match the goods.
     
    Taj Mahal
     
    Once all of the rewards have been bid on and distributed, the players draw 2 new cards (or 1 for the last player playing cards) and the next region is up for bid.  In typical Knizia fashion, there are multiple ways to score points.  In our game, I concentrated on making chains of palaces, noting the order in which the regions came up for auction, choosing to save my cards for important regions.  This won me a distant second place to Jeff Lee, who took on a strategy of scoring matching trade goods and ignoring palaces for the most part.  He kept scoring gems and tea, wracking up multiple points for each tile.   He won easily.
     
    The game is fantastic.  It's easily explained and easy to grasp.  However, there are a couple of ways to score points.  The players must manage both cards in their hand and scoring opportunities carefully.  I will definitely be looking to pick this one up off eBay or a BGG trade, if possible.
     
    Final Scores:
    Jeff L. 60, Jeff C. 41, Dave 40, Tim 24
     
    Hammer of the Scots
    Last month I finally picked up this Columbia block game.  HotS had long been on my radar, and with the second edition on the shelves, I decided to snag a copy.  My friend Dave has also been wanting to try it, so we decided on Saturday morning to sit down and try it.  Derk graciously offered to teach us the rules, and after about 20 minutes we had enough info to start.  Unfortunately, we quickly stalled.  The rules are very confusing.  The layout is poor and unorganized.  There are references to special units without first telling the player how to identify the special unit.  There are rules hidden in the sidebar, which I thought were reserved for historical commentary.  At one point, the rules explain that the defender becomes the attacker when defensive reserves come into play.  But we were mystified trying to determine how the defender would even have reserve units.  (we eventually worked it out, but still couldn't find an example in the rules)  The special action cards are never explained and left us with questions on how to execute them.
     
    Derk teaches Hammer of the Scots
     
    To add to the disappointment, the board is very flimsy.  It's a shame that in a game with such great wooden blocks, they couldn't give you a mounted board.  Nor could they avoid printing mistakes in the second edition.  One of the noble's identifying shields was left off the map.  Columbia provided a sticker that can be cut-out and applied to the map, but it was still disappointing for a second printing of the game.
     
    Despite the early disappointments, the game itself is a lot of fun.  Due to time constraints (mainly due to fumbling through all the rules questions), we only managed to play 2 complete years.  Things looked good for the English early, but Edward I rode out to the middle of the map to face off against Wallace, who sent him home early.  The Scots wound up winning many of the nobles to their side at the end of the second year, letting them muster lots of reinforcements for the third year.  The English levy was strong, but the Scots controlled most of Scotland.  It would have been interesting to play out that full third year, but Dave had to go meet up with some friends of the family.
     
    Hammer of the Scots
     
    I'd like to sit down with an FAQ before I play again and clarify some rules.  I think this will be a fun game, but will probably take a solid 3 hours to play.
     
    Pyramidis
    For a quick filler, Tim Kelly brought out Pyramidis.  I played with Tim, Robert and Cristoph, with Tim winning.  This game was unremarkable with terribly dated artwork and a tacked-on Egyptian theme.  It was by far my least-favorite of the con.
     
    Final Scores: 
    Tim 5, Cristoph 4, Jeff 3, Robert 2
     
    Manila
    With the hold-em tournament starting at 8, we had time for one more medium-length game.  Tim had checked out Manila from the game library, so we added Jim to the Pyramidis players for a 5-player game.
     
    In Manila, players start the game with 2 stock cards out of a possible 5 commodities.  The goal is to end the game with the most money, counted as money-on-hand + the value of a player's stock cards.  Each turn, players bid money for the role of harbor master, allowing them to purchase 1 stock card at the current stock's value, and begin play.  The harbor master chooses 3 of the 4 commodities to load up on boats, and starts the boats down the river (a track from 0-13).  The players then take turns around the table placing three pieces.  The pieces may be placed on the boats, awarding money if the boat makes it to the end of the river after 3 turns, or place them on various "bets".  The bets are generally odds on what will happen to the boats.  For instance, if a player thinks that all 3 boats will make it to the end of the river, they pay 2 dollars to place a piece on that bet.  If the boats all make it, they get paid 15 dollars.
     
    Boats in Manila
     
    At the end of each "betting" round, dice are rolled for each boat, and the boats move along the river that number of spaces.  After 3 rounds, the bets are paid out in cash.  Each good that make it to the end of the river has its stock price bumped one space (which results in a $5 or $10 increase in value).  Then the board is cleared and another round is paid.  If any good reaches a stock value of 30, the game is over and money is calculated.
     
    Jim took an early lead by being frugal with the bidding, letting other players outbid for harbor master, as well as getting lucky with a "pirate" role selection.  If a boat lands exactly on the last step of the river without going over, the player on the pirate space may take the ship for himself and decide whether to dock it or not.  Jim successfully pirated twice, giving him a large money advantage late in the game and causing 3 other players to mortgage their stock.
     
    This was a nice game with fantastic components.  (the money was awesome!)  I would certainly play it again, though I wasn't interested enough to purchase the game.
     
    Final scores:
    Jim 104, Christoph 87, Jeff 82, Robert 46, Tim 40
     
    Texas Hold 'Em Tournament
    The last event of the night was the poker tournament.  Nearly 100 players entered, making it a nice-sized tournament.  I must first comment on how well-run the tournament was.  The guys in charge did a great job of keeping things running, reseating tables, changing out chip values, and keeping the blinds moving.  Well done!
     
    I fared well, making it to the last 2 tables with an average-sized stack.  There were 11 players left, with 10 spots for the final table.  Here's the hand that knocked me out:
     
    I'm in 2nd position at a 6-handed table with 200 / 400 blinds and ~$6,000 in chips.  1st position folds to me, and I check my cards.  I get A-2 suited, which isn't bad, but isn't good.  I raise to $800 to see where everyone is at.  3rd position folds, dealer calls, and small & big blind fold.  The flop comes out J-8-5 one card matching my suit, my action.  I was 2-handed against Wil Upchurch, who I made as somewhat of a loose player.  The fact that he called my 800 make me think he was in a draw hand, but my move was poor.  I should have made a modest bet with the first action, giving him the chance to get out (leaving me the blinds + 800) or commit, in which case I was probably beat and could fold, not losing much.  Instead I made a move all-in.  Wil agonized over the call for a what seemed like an eternity before calling and showing me a Jack.  I was drawing to an Ace or two runner cards (hearts or deuces), which left me a big underdog.  There was no help on the turn or the river, and I was out just short of the final table.
     
    I wasn't disappointed, having played some pretty good poker.  I could have sat on my stack and made the final table, but I went down on a hand I thought I had a shot at, which isn't a bad way to go out.  I didn't get a chance to stick around for the final table action, so I'll have to email Wil for the final report.
     
    The final table at the Hold 'Em tournament
     
    After my tourney exit, it was 11:30.  I decide to collect my stuff and head for home, exhausted from 3 days of gaming.  I knew I wouldn't make it back on Sunday, so I made the rounds in the open-gaming room and said goodbye to all the wonderful gamers I had met over the weekend.
     
    Thus ended Day 3.  I have some final thoughts on the convention in general, but I'll save them for another post.
  • BGG.CON: Day 2 (Friday)

    Note:  My photos for BGG.CON are being hosted at Flickr.  You can find them here.
     
    I woke up this morning with massive convention hangover.  I didn't get to bed last night until 3am, and that was after a full day of brain-numbing thinking games.  (well, and Carabande)  This morning I decided to let myself sleep in for a while, and made it back over to the hotel around 10:30.  I had a scheduled game of A Game of Thrones starting sometime mid-to-late morning, but everyone decided since it was getting close to lunchtime we would hold off and start up right after lunch.  So we decided to play a quick game of Pirate's Cove.
     
    Pirate's Cove
    I sat down with Eran, Blake, Dave M. and Mike (all fellow gamers from Dallas).  Eran had played once before, but it apparently had been a long time.  He tried to skim the rules to extract the important parts, but we wound up missing some things and were confused through the early part of the game.  The poor understanding of the rules on top of the random and cheese-laden gameplay did nothing for me.  This was definitely the worst game of the con so far.  I love a good pirate theme as much as the next guy, but I'll steer clear of this one.
     
    The cheese that is Pirates Cove
     
    Final Scores:
    Blake 48, Dave 43, Eran 35, Jeff 30, Mike 24
     
    A Game of Thrones
    This was the main event for Friday.  I've been looking forward to playing this game, being a big fan of George R. R. Martin's series.  When I sat down, I asked the group to see who else had read the books.  Surprisingly enough, none of them had!  It was a shame that the fantastic theme of this game was wasted on the group.  The players would refer to the houses by their colors rather than their family name, so rather than hearing "Lannister is invading Baratheon at King's Landing", it was "Red is attacking Yellow here (point)".  I would have enjoyed the game a lot more with other AGoT fans, being able to compare and contrast the game to the book.  Sigh.
     
    We had six players with the Clash of Kings expansion.  We randomly drew cards for houses.  Imagine my excitement when I pulled Stark!  Was I the envy of the table, playing the part of the heroes of Martin's masterpiece of epic fantasy?  Hell, no.  I was white.  The players were:
     
    Me (Jeff):  Stark (white)
    Mike A:  Baratheon (yellow)
    Eran:  Martell (orange)
    Blake:  Tyrell (green)
    David:  Lannister (red)
    Mike T:  Greyjoy (black)
     
    I've heard this game described as a "euro wargame".  I certainly think it plays that way.  The wooden bits give it that euro feel, and the simple mechanics and lack of overly-complex rules make it a fair comparison.  The board gets a little crowded when army sizes get larger and the order tokens get placed all over the board.  But the game flows very smoothly, and after a few turns everyone felt very comfortable with the mechanics.
     
    Our game started off bloodily, with Tyrell attacking Lannister on the very first turn.  Upheaval in the court happened right away, and since a couple of players hadn't consolidated power on the first turn, things were already imbalanced.  On turn 3, Martell moved in to attack the Tyrell lands which would start a bloody battle in the southlands that would last the entire game.  The two spilt more blood on each others lands than the rest of the board combined.  Baratheon silently took control of several regions in the middle of the map, and also took over naval dominance which would be the bane of the Starks for many a turn.
     
    Looking from North to South
     
    Turns 4 and 5 had a lot of territory grabbing and border skirmishes in the South, with the North in relative peace thanks to a non-aggression pact between the Iron Islands and Winterfell.  However, on turn 6 it became apparent that Greyjoy's unchecked power left him only 1 city away from instant victory.  It fell on the shoulders of the Starks to drive them out.  I attacked Moat Cailin with 3 knights and drove Greyjoy out.  Unfortunately, Baratheon also had taken a 5th city on this turn, with a supporting boat ready to transport troops up the Eastern coastline and take a Stark castle.  Recognizing this, I activated my boats and had to play my largest leader card to win the battle, finally regaining naval dominance in the Northeast and stopping a second player from winning this turn.
     
    Tyrell sends Martell home packing
     
    In turn 7 I overextended myself and got my main attacking army of 3 knights separated from my homeland.  This would prove to be a costly error, as they could never make it back past the Neck to defend the North.  In turns 7 and 8 I was forced to play defensively, issuing orders to defend and not taking any new territory.  This allowed Greyjoy to position his troops exactly how he wanted them.  Unfortunately, Lannister had a treaty with Greyjoy and seemed unwilling to help stop him from winning.
     
    In turn 9, with two players (Greyjoy and Baratheon) both poised to win their 6th city this turn, the random event cards turned over to reveal mustering and bidding
    cards.  Lannister, rather than stopping Greyjoy and letting Martell try to stop Baratheon, chose to invade Baratheon for himself.  Greyjoy continued to move his troops into perfect position, eventually transporting enough units by sea to invade Winterfell from the North and take his 6th and final city.
     
    I am glad I finally got to play a full game of AGoT.  The game was a lot of fun, though I really do wish I could have shared the experience with some Martin fans.  It also ran very long, clocking in at 4 hours.  In hindsight, I wish I would have played 2-3 shorter games that I haven't played before.  But hey, there's always Saturday and Sunday!
     
    Winner:  Mike A (Greyjoy)
     
    Havoc x3
    Early in the day I dropped by the Havoc booth to buy my copy from Chris Brooks.  I didn't get a chance to play until later that night, just before the game show event.  We played a quick game where I took second place.  I don't have much to say about Havoc.  Everyone at the con thinks it is a great filler game.  I spotted lots of copies, and several people in Dallas have already purchased it.  I can already tell it will have a lot of staying power.  It's simple, it's quick, and it uses a familiar mechanic (poker hands) to resolve combat.  I think it will hit the table a lot in the coming months.  Nice job, Sunriver!
     
    Final Scores:
    Game 1:  Dave M. 29, Jeff 22, Thomas 8, Mike 7, David R. 4
    Game 2:  Jared 26, Jeff 24, John 20, Jim 19, David 19
    Game 3:  Jeff 36, David 30, Jim 27, John 21
     
    Game Show event
    Our first game of Havoc ran a little late, but at 8pm there was a game show put on near the vendor's area.  The crowd was split into 26 teams of 4 people with each team taking a letter of the alphabet and coming up with a creative team name based on the letter.  The crowd then participated in a game show being run via laptop & projector at the front of the room.  The game was played in 3 rounds, with each round having a different type of puzzle.  In the first round, the screen would show 4 pictures, which when identified and put together would form a person's name.  (for instance, Elijah Wood + Dee Snyder + Weird Al + a picture of an Inn = Woody Allen)  The pictures would be numbered and the crowd would have 30 seconds to put the numbers in the correct order to score.  Using the honor system, the teams would then be awarded points.
     
    The BGG.CON game show event
     
    The second and third rounds had similar picture-puzzles, with most of the clues being very crossword-like.  At the end of the game, the top two teams won some prizes (gift certificates & t-shirts).  The event went over well with the crowd, mostly due to the fantastic technical presentation.  I'm not sure who put the program together, but they did a fantastic job.  They could have benefited from a louder PA system, but it worked.
     
    Final game show scores:
    Weaselpenis Circus:  4000
    Deathmonkeys:  3550
    Hellions:  3000
    Meeeeeeeples!:  2800
    Genial Guys:  2750
     
    Tomorrow morning at 9 am is the flea market.  It's nearly 1:30 now, which means I need to be up in about 6 hours if I want to make it there a little early to see if there are any good deals.  I'm tempted just to sleep in, but I'd be kicking myself if it turns out to be a big deal.  My fear is that there will be way more buyers looking for bargains than sellers.  Hopefully I won't be losing sleep for nothing!
     
    Tomorrow I want to get in Hammer of the Scots, Caylus, and at least one game from my "I've always wanted to play that" list.  (Taj Mahal anyone?)  I'm off to bed.
  • BGG.CON: Day 1 (Thursday)

     
    Note:  My photos for BGG.CON are being hosted at Flickr.  You can find them here.
     
    Day one is officially over.  (For me anyway, I'm sure there are still lots of games going back at the hotel).  I arrived back at my apartment around 1:30, after dropping off Yehuda at the house he's staying at.  I decided to work most of the day, so I arrived at the con around 4pm this afternoon.  The Plaza of the Americas in downtown Dallas is as fantastic as it is large.  Fortunately, the con was relatively easy to find.  Upon arrival there were several people in the registration area who greeted me and walked me through the painless registration process.  They were very helpful.  After registering, they directed me to the prize table where everyone got to pick a ticket at random.  The tickets were of 3 colors, some more rare than others.  The colors corresponded to a table full of games, which I got to pick from.  I picked the most common color (red), and after a minute of looking decided to take a sealed starter of Netrunner cards.  There were some very nice prizes on the other tables.  A couple of people I know won Twilight Imperium 3, New England, Primordial Soup and Medina.  It definitely helped everyone feel better about paying the large registration fee.
     
    The BGG Main Hall
     
    I found a spot for my games and sought out a group of the Dallas Gamers to chat for a minute.  Jared let me know that Z-Man Games had only 2 more copies of Primordial Soup priced at $25, which I couldn't pass up.  So I headed back to the vendor area and snatched a copy.  The vendor area was nicely represented with Z-Man, Days of Wonder, the Havoc crew, and some others I'll recall when it's not 2 in the morning.  Having forgotten to get cash before I arrived, I only had enough for the one game.  That will be my first stop tomorrow, as I saw some other things I wanted to pick up.
     
    Yehuda's Unnamed Prototype
     
    #1 Yehuda's Menorah Prototype
    At this point I thought I'd dive right into the gaming.  I mingled around looking for open games and found Yehuda, who immediately suggested trying his prototype.  We grabbed a guy named Tom for a 3-player go.  I described this (more or less) in my last post, so I won't go into details.  Suffice to say this is a great little auction game.  I've very impressed.  I think it would play better with 4 or 5 players, as there was little interaction with 3.  You can easily run yourself out of money, which means it's as much about money management as it is the pure bidding.  Yehuda was on autopilot and still pulled out the victory.
     
    Scores:  Yehuda 8, Tom 7, Jeff 7
     
    #2 Odin's Ravens
    Looking for something quick, Yehuda and I played a quick game of Odin's Ravens.  He had never played it (nor any of the other 2-player Kosmos games), but he took to it immediately.  He jumped out to an early lead, but I was able to gain a few points at a time to take the game to a 6th race.  We were tied 11-11 at this point (needing 12 to win), but I managed to get a lucky draw and take the win.  Yehuda mentioned that he liked this one (a 7.5 - very high!) and that he might pick it up.
     
    Round-by-round scores:  (Yehuda / Jeff)
    Race 1 - 5 / 0
    Race 2 - 3 / 1
    Race 3 - 0 / 2
    Race 4 - 0 / 3
    Race 5 - 3 / 5
    Race 6 - 3 / 7
    Final:  Jeff 18, Yehuda 14
     
    #3 Carabande
    Blake, one of the Dallas Gamer occasionals that works for Nortel (I know so many Nortel gamers for some reason) brought his two sets of Carabande and his two Carabande Action Sets.  He knows I've been looking to play this for a while, so he got a game going early.  The track setup from 2 sets with the action sets is impressive!  We played with two jumps, one that looped back on itself.  Everyone had a great time, although with the nine players we had, everything felt very rushed.  There was little time to lineup shots, and even less time for heckling.  I'd much rather play this on a smaller track with 4-6 players who are close friends, and who have preferably been drinking copious amounts of alcohol.
     
    Carabande!
     
    Let me go on record as saying I suck at Carabande.  I started off in 8th place, made my way up the pack to third or fourth, missed the first jump, and it was all downhill from there.  As bad as I was, it was still a fun time.
     
    Finishes:
    1st - Mike A., 2nd Michael T., 3rd Will.  DNF - Jeff
     
    #4 Caylus
    Yes!  Wooohoo!  I've played Caylus now.
     
    Dave and I were just getting ready to sit down and try my brand new copy of Hammer of the Scots when the dedicated Caylus teacher announced she was looking for two tables to fill.  As excited as Dave was about HotS, I volunteered to grab two of the Caylus spots while he was out of the room.  When I explained that we could play HotS anytime, but the Caylus seats were limited, he forgave me.  Valerie had the tough task of teaching the rest of us slavering geeks Caylus all night.  She was a trooper, bouncing back and forth between table to table, answering questions whenever she was needed.  She deserves a medal for it.
     
    For those of you hiding under a rock since Essen, Caylus has been the most-hyped game to come out of the convention.  Every gamer I've talked to that's played it has sung its praises.  At its heart, Caylus is a resource management game.  Each player must carefully manage their money, as well as 5 different resources.  (food, cloth, wood, stone and gold) and a limited number of workers.  After collecting start-of-turn income, players begin placing (in turn order) workers in the various buildings on the board.  Each building may only have 1 worker, and each worker must be paid for in coins.  Once all players have placed their workers, the buildings activate from the top of the board down to the bottom.  Each activated building lets the player do some specific action like gain particular resources cubes, build a building, move up in the turn order, etc.  With limited resources, it was very tough to do everything you wanted to do.
     
    Caylus.  Buy the hype.
     
    After the buildings have been activated, the players are allowed to contribute to building the castle.  If they have an activated worker in the castle, they may discard three cubes of different colors to build a section of the castle.  Then a piece called the bailiff moves down the board towards the game-end, sometimes causing a scoring round to occur.
     
    On first play, this seems like a Puerto Rico experience.  I can see depth lurking just below the surface, waiting for me to become familiar enough with the mechanics to discover the strategies.  Unlike Puerto Rico, there doesn't seem to be any obvious strategies (no Factory or Hacienda jumping out at you). 
     
    The bottom line is, Caylus lives up to the hype.  There will be a mad rush on the retailers when they stock this game, and I better be one of those first customers.  I can't wait to play it again.
     
    I might also mention that we had a really fun group to play with.  I met Dave of the Gathering of Engineers blog, who played a really good endgame.  We played with another Dave from Minnesota and Jasen from Calgary (who caught on to some strategy WAY earlier than the rest of us and crushed us with his insights).  Hopefully I can grab a couple of these guys tomorrow for a game of something.
     
    Final Scores:
    Jasen 95, Dave E. 73, Jeff 57, Dave M. 48, Dave Mc. 42
     
    #5 Blue Moon
    I talked Dave into one more game before he left.  Blue Moon was on my latest online order, but I hadn't had a chance to play it before tonight.  It was so light there's not much to say about it.  It was interesting, but I didn't feel there was much to the game other than luck.  I don't see why there was so much interest in playing this at BGG.CON.  Maybe there is some appeal for building a constructed deck?  I don't know.  Maybe I'll give it another try.
     
    Final Scores:
    Dave 3, Jeff 0
     
    Overview
    The first day of BGG.CON was a lot of fun.  There are some fantastic gamers in attendance, and I'm looking forward to playing more games with them all weekend.  Tomorrow will be a challenge to get to the hotel at an early hour, but another game of Caylus, as well as an as-of-yet untapped vendor area are calling my name.  I'm off to bed to get a little sleep.
     
    P.S.
    Check out this huge Heroscape set they BGG guys had setup in the back!
     
    Insane!
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