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Lumbersmiths

Home of the Dallas Lumbersmiths

July 2005 - Posts

  • Friday Gaming - Ursuppe & Alhambra

    Friday night gaming has been the mainstay of the Lumbersmiths group.  We occasionally get together on weekends, and sometimes a couple of us will game with the Dallas Games folks at Borders on Tuesday nights.  I bring board games up to the office once a month, and Brandon has a lunch group he games with at his office.  But the highlight of boardgaming for all of us has always been Friday nights.  We generally mosey over to Jay's house in Allen after work, grab a quick dinner after everyone arrives, and get in as many games as possible, leaving somewhere after midnight.
     
    Last Friday followed the usual formula, with me, Jay, Joe and Brandon getting together for a Preston Trail Burger and some games.  Since dinner took a while (Brandon forgot what he ordered, hilarity ensued), we had time for two longer games.  The first game we played was Ursuppe, a game of survival of the fittest amoebas in a playing field of primordial ooze.  We haven't played this game in months, and everyone was in the mood for it, even though we knew games tend to run a bit on the long side.
     
    In Ursuppe, each player has a collection of amoebas on the board (each player is a different color).  Each turn, your amoebas must try to eat enough food cubes that the other players have left behind.  If your amoeba can find enough to eat, he excretes food cubes of your own color for other amoebas to survive on (leading to numerous juvenile jokes in every game).  If an amoeba cannot eat, he starves and takes a point of damage.  Once an amoeba receives two points of damage, it dies, leaving two cubes of every color for others to feast on.  The interesting part of the game comes in the form of gene cards, or mutations.  Each turn, a player receives an income they can use to purchase new amoebas or genetic mutations.  These mutations let them break the rules in some way (such as directed movement, more damage capacity, less restrictive dietary needs, etc). At the end of a turn, players receive points based on the surviving amoebas on the board, as well as the number of mutations they have purchased.
     
    Jay and Jeff study the ooze
     
    In our game, Joe and Brandon each went for mutations that gave them better movement capabilities and extra damage.  Jay opted for aggression, taking a gene card that let him eat amoebas if he were unable to find the proper food cubes.  I chose a strategy of a less restrictive diet, meaning I could survive on less food cubes.  The game was very close, with several lead changes in the first few turns thanks to the "jumpover" scoring.  It seemed like more amoebas survived early in this game than in previous games.  Towards the final few turns, Jay's aggressive capability, coupled with three straight drift cards that ensured other players were in the same space as him, gave him the lead and the ability to stay there.  Everyone played well, with all players within a few points of each other.  I always enjoy this game, but I wish the time requirement wasn't so long.  We knew Jay would win two turns before the game ended, and yet playing those turns still took a lot of time.  Still, the game is a fun one to play occasionally. 
     
    The second game of the night was our first play of Alhambra.  This was a new purchase for me, a decision I made because it apparently plays well with two players.  It will play a pivotal role in my "gaming with the girlfriend" strategy.  (She made the mistake of having fun playing Balloon Cup, and now it's on like Donkey Kong.)  The rules for Alhambra were well-written, and only took a few minutes to explain, with no real ambiguities or omissions.  Although we went over the suggested time requirements, I think we can play in under 45 minutes next time.
     
    In Alhambra, players compete for building palaces containing six different types of structures.  There are three scoring rounds, during which the player with the most pieces of that type receives points.  In later rounds, points are also awarded for second and third place.  Each turn, there are 4 buildings for sale as well as 4 currency cards a player may choose.  Players collect the currency cards in their hand.  On their turn, they may either purchase a building piece or take a currency card.  If they choose to purchase a building, they must pay for it with the required type of currency.  (there are 4 currencies total, each building piece requires a different kind).  No change is given for purchases if more is paid, but if a player has exact change, they may take a second action this turn.  Besides building, a player may take a currency card.
     
    Brandon draws, Joe looks on
     
    Brandon ran away with our game, choosing to take currency cards early rather than build.  This allowed him to have a sizeable hand in the middle and late game, ensuring he could pay with correct change many times, receiving extra turns often.  He also chose his building pieces well, making sure the walls on the sides of the pieces didn't block him in.  Joe, Jay and I all had trouble with our palace pieces having lots of walls, restricting the placement of new building tiles.  Everyone enjoyed the first play of this game, and I'm sure it will hit the table again in the near future.
     
    Unfortunately, the Lumbersmiths won't be holding Friday night gaming for a couple of weeks.  Three of us will be out of town over the next two weeks, so it will be the middle of August before our Friday nights resume.  However, next Thursday is another office gaming night, and the following weekend I'll be taking the girlfriend back to Oklahoma.  I think it's time to introduce my family to Settlers of Catan.  The last time I was home, they all enjoyed Ticket to Ride.
  • Office Gaming - For Sale, El Grande and Guillotine

    Over the past few months, I've been introducing a group of co-workers to the world of German games.  Until last month, I had stuck to the "gateway games" like Settlers of Catan, Ticket to Ride, San Juan, etc.  This time I decided I would bring a "heavier" game and see if anyone was interested.  Everyone was game (pardon the pun), and the night was a success.
     
    Everyone warmed up with a quick game of For Sale.  This was our first play, but it took less than 30 minutes, including the rules explanation.  The beauty of this game is that the first half is pure auction, which rewards the best value.  Players all start with the same amount of money and bid on properties ranked from 1 to 30 (with 30 being the most valuable property).  Each player winds up winning a single property each auction, so at the end of the phase all players have the same size hand, with varying-valued properties.  In the second phase, a number of check cards are laid out, each one with a dollar amount ranging from zero to $15,000.  Players blind-bid in the second phase, playing one of the property cards from the first round.  The highest property played gets the biggest check.  At the end of the game, the most money wins.  Our game was rather unremarkable, save for Dave winning his first game!  We traditionally heckle Dave for being the only player to not complete a route in Ticket to Ride.  With his victory in For Sale, he was able to silence the critics for a night.
     
    As I mentioned earlier, our main course for the night was El Grande.  Everyone was undaunted by the rules, and everyone grasped the basic concepts quickly.  Lawrence was able to secure an early foundation around his Grande in Galicia, and proceeded to score first place in the region in all three scoring rounds, as well as two "Score the Four" scoring cards.  This established him as the early leader, and let him cruise to victory.
     
    LawAndJeff.gif
     
    By the second set of rounds, the players had begun to figure out the cycle of alternately bidding high and low to move men into the courts and then onto the board.  The placement of the King became more strategic than the early turns, and everyone really began to study their moves.  Unfortunately, as our gaming was on a weeknight, we decided to only play the shorter six-turn game rather than the full nine turns.
     
    Lawrence won by a large margin, with me (Jeff) narrowly taking second over Reagan by 1 point.  Dan's blue legions and scored first place in a couple of the Southern provinces, and Dave brought up the rear with his paratroopers from the Castillo.
     
    DinoAttack.gif
     
    El Grande was a big success, with everyone agreeing that we should play it again with the full nine-turn game.  I look forward to the day when I can teach them Tigris & Euphrates.
     
    After our El Grande game it was getting late, so Dan and Reagan headed home.  Dave, Lawrence and I stayed for a quick game of Guillotine.  This game always plays fast and chaotic, but it's too random for my tastes, even for a filler.  Next time I think I'll suggest 6 Nimmt or Coloretto.
     
    Another game night is being planned for this Thursday or next, so I'll be looking over my collection for possible game candidates for our next office gaming night.  The photos from this session can be found in the Games gallery.
  • Welcome!

    Welcome to the Dallas Lumbersmiths website!  We're a group of gamers that get together on a regular basis to play all sorts of games.  Our interests vary, but we mainly play German-style games like Settlers of Catan and Ticket to Ride.  We generally play something every Friday if possible, with the occasional meetup with the Dallas Gamers at Borders, an office game night, or the rare night of roleplaying games.  In the months to come, you'll find session reports from our game nights, discussions about games, pictures of our get-togethers, and anything else we find interesting.  If you like what you read, leave us a comment.  If you really like what you read, subscribe to our RSS feed.  Remember the site is new, and although it's anemic to begin with, we'll slowly fill it up with posts, links and other goodies.  I hope you enjoy the site.
     
    - Jeff
    Posted Jul 23 2005, 03:15 PM by Jeff with no comments
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